About
OCEADIG makes maritime 3D packs and Blender tools for people building games and simulations set at sea.

How a pack is built
Every object starts from a dimension, not from a silhouette, so a container and a bollard dropped into the same scene are the right size relative to each other.
Assets ship game-ready: one real-world scale in metres, atlased textures, LODs where they matter, FBX and glTF.
- Steel11
- Timber8
- Rubber5
- Marine4
- Rope3
Where they are sold
On Fab, the Unity Asset Store and itch.io. Nothing is sold from this site.
Tools
Blender · Python (bpy) · Astro · Claude Code
Contact
Broken or missing files, licence questions the licence page does not cover, a correction to a dimension, or a vessel or piece of deck gear you want in a future pack.
Refunds go through the store you bought from. Replies usually within a week.